Today i want to bring your attention to Daan Roosegaarde who develops interactive technologies, particularly within landscapes and urban settings. His TED talk is as follows:
I am really intrigued in how video games, or games in nature, and how they are beginning to crossover into methods of design and interactiveness within not just Urban settings as my series suggests but on systemic level within the production and design of a society. The physical evolution of games amongst our everyday lives is a great way to take us from socializing and playing on pones and other devices to being able to interact with your surroundings directly and meet people amongst your community who would otherwise be strangers. This ‘ice-breaker’ could well be the thing disjunctive societies need in order to form a collective community that is so prominent on-line within the existing gaming community.
To summarize my experiences within this course- the role games have played, are playing and will play in future is staggering and to be deemed a cultural ‘other’ is no short of sheer ignorance. The representational and democratic substance behind new emerging platforms gives games the ability to act as a catalyst for change that, i believe, will be unprecedented.
Thanks to all the interesting topics raised by lecturer and students alike and hope to see you peeps around!
Today i am going to expose to you all a interactive attraction in Millennium Park, America, is the Crown Fountain. During the day the two glass brick towers project images of faces on their LED displays. The faces continue to change and squirt out water through a water nozzle. The artwork attracts people of all ages to play in the fountain, particularly on hot days. This installation has taken interactive public spaces one step further by giving the design powers back to the public. This spill over of art forms to interact and immerse a public is coming more popular with everyday and the sheer volume of uprising interactive, digital sculptures is staggering (talks of one coming to Auckland!)
In part two of Video games integrated into Urban settings i am looking at a game that is designed to improve transport and urban life, not necessarily integrated but designed to improve relations with a public and their everyday life. Mini Metro is a video-game from New Zealand’s Dinosaur Polo Club in which you create public transit systems in order to improve the lives of virtual citizens of an imaginary town. It does a really clever job of simulating the efficacy of your trains and the way that influences commuter behaviors.
Mini Metro is an upcoming minimalistic subway layout game. Your small city starts with only three unconnected stations. Your task is to draw routes between the stations to connect them with subway lines. Everything but the line layout is handled automatically; trains run along the lines as quickly as they can, and the commuters decide which trains to board and where to make transfers.
However the city is constantly growing, along with the transport needs of its population. How long can you keep the subway system running before it grinds to a halt? The game is actually great fun and has you feeling as if you would do a better job with public transport (especially in Auckland :P)
Video games have rapidly expanded to become as much as a part of ones life as music, movies or even sports. Today, the the world we know, everyone has played a video game, everyone could name the major gaming companies and even more people could name the biggest games- yes even my Grandma knows about Call of Duty and Grand theft Auto (and has a slight addiction to Candy Crush)-but now games are breaking new ground, quite literally, in intergrating playable video games into urban settings. My interest on the topic began with me stumbling across various methods of getting strangers to play, directly, with each others and their surroundings. Due to unforeseen circumstances i decided that, due to my lateness for the blog posts, that i would do a single post consequetivly each day on the topic for the next 4 days, introducing new methods of integrating video games into cites and urban landscapes and how, i believe, this acts as a great way to get people, who would otherwise never meet, to play a game against each other, in this case, on opposite sides of the road!
Known in its development phase as “StreetPong”, the ActiWait promises to hail “a new generation of traffic light buttons”. Instead of the normal display simply showing the word “wait” or an image of a red man at traffic lights, the device allows users to play a classic arcade game against an opponent on the other side of the road! This immersion of games into everyday life is a great way to bring people together and will help fizzle out any negative connotations of gaming.